We would like to formally introduce our Composer and SFX Designer Garry! Garry contacted us through twitter last week, complimented our game and expressed that he would be excited to work with us. We checked out Garrys’ old soundcloud stuff and immediately felt the same way. Whilst the music he composed was great it wasn’t what we wanted for Monstrum, but we knew we had to contact him to discuss the game and see if he could create a demo.
We met up with Garry. Garry informed us that his portfolio was out of date and allowed us to listen to more of his recent work. Malcolm, Garry and I got to know each other and discussed Monstrum and music in general for around 3 hours which was enough for Garry to get an Idea of what we were looking for and we actually discussed an idea in relation to the music, which if it works, would be really great.
Garry sent us a quick demo and we loved it, we felt it complimented the game and the vision perfectly. I knew straight away which area it would be for and I listened to it multiple times to make sure. As a result we decided to offer Garry a contract which he accepted last night.
So we at Alpha Revolver Games would like to Welcome Garry and we are looking forward to a good working relationship and sharing his awesome music with the world. You can check his profile out on “The Team” tab.
Thanks for reading!
Malcolm and I had a meeting last night with our programmer Alex to discuss to game and its direction and the upcoming video. We discussed a few needed tweaks to parts of the game and outlined our next steps. We may also have some good news to share either today or tomorrow so stay tuned. Right now we are working on the tweaks that are needed for this video to go live hopefully within the next week or so.
On another note, we are looking to reach a 100 twitter followers, please give us a follow and pass us on to your friends. You can reach our twitter here.
Hope you enjoyed the small update,
We are working on some of the bugs of the base game before we stick up our video demonstration and we have a couple of features to add as well. Its coming along well and we hope to have the video up very soon.
Malcolm has been working on the world map whilst I made notes on all the fixes and features that are needed. I also outlined the plan for the video so we know exactly what we want to show.
We’ll keep you posted on our progress,
Today as promised we have the new screenshots for our Areas. Which I’ll stick up below. We have a meeting with Alex the programmer soon to discuss the latest version and go over some needed fixes and to outline a goal to get this video ready as soon as possible. Malcolm and I have worked on some aspects of Alpha Revolver Games as well as working on Monstrum.
Work is going well and Malcolm is just finishing up the fire pet sprite sheet for its animations that he completed a while back. I made some needed tweaks to our fire area and outlining some topics for our meeting tonight. As promised here are the images.
Here is what Malcolm has been working on. Do you notice the cave? Look familiar?
This is an another perspective of the grass area.
And here is what I have been working on. This is one of the perspectives we are aiming for. Its on a flat top mountain.
This is the Fire Area from one of the perspectives. We will reveal more soon!
If you have noticed they are actually for the same area, and we would like to reveal that we are aiming to show your other pets in the background. This is to make the world seem more alive and personal.
Stay tuned and thanks for reading,
Remember those screenshots we had a while back with the pet standing in an area with some of the User Interface of that time all put into an iPhone screen? Well that was our prototype! We did however have some assets we used.
Well some time has passed and Malcolm and I thought of a new interesting way on how to do things and we are making each pet biome (area) completely in blender. We have a couple of screenshots to share with you today and a couple to share on Monday. The video demonstration will come soon, but for now we have a sneak peak to show you. It’s still a work in progress so keep an open mind!
Here is what Malcolm has been working on!
This is going to be the area for our Rock dude, remember this image next time you see the second ground one on Monday.
And here is what I have been working on!
This is a view of our fire area, I still need to finalize the different pets perspectives, but you will see the first one on Monday. Still a WIP
We got another programming version from Alex today, and its coming along nicely. We just need to discuss a few tweaks and finish getting the Menu Screen in and then we are pretty much ready to start recording our demonstration.
Hope you like what we have to show you!
We had a meeting on Monday to talk over all our progress with Monstrum. The programming is coming along nice with only some slight tweaks and saving and pausing to be finished. After this is done it will be much easier and faster for us to add other areas and creatures in. We hope to add at least one more pet in the same Grass Area and have a fire area and fire pet ready to demonstrate how our base game works very soon.
Malcolm has been working on a title screen, editing some of the User Interface and making the background for the Grass Area and I have worked on the Fire Area Concept in Blender as well as a basic User Interface of the world map.
Malcolm’s made a few concepts of the title screen, here is one of the ideas he had!
We should have a video up soon, but we are hoping to have some screenshots up sooner!
Thanks for reading!
Today Malcolm has fixed some of the art that needed to be fixed for Alex as well as creating out an intro screen for the purpose of showing off saving and loading. I spent some time working on the fire area concept land. It’s still a work in progress. It’s been quite productive today. We are looking forward to Alexs next version of work which should allow us to estimate when we can have a video demo.