Alpha Revolver Games

Returning from the Weekend


Malcolm and I have started working on some more of the game today after doing some light work over the weekend. Malcolm is working on the rest of the UI, which still needs to be tested outside close friends and relatives. We discussed various ways to improve the UI and Icons based on some of the feedback we received.


The potential UI screen for pet interaction, not all the features are through pressing buttons and more additional icons are needed.

I worked on exploring the Indie Community and other ways to improve PR for our game. We have met some interesting people and interesting games or review sites that gives us a better idea of our market and to grow friendships with other Indie Developers and to show our support. The prior models I have created had to be imported over to our game and some of the assets needed to be changed. I also worked on some simple potted tree models, that complement our cell shaded design.


Three simple trees that help complement our game style. The pots will be changed in texture and colour.

Just waiting to have a meeting with Sean who’s been ill over the last few days, we wish you a speedy recovery! 

Thanks for reading,


Author: Alpha Revolver Games

Alpha Revolver Games is an Independent Gaming company from Scotland, UK which is currently in development of their first game Little Monsters' Grand Adventure.

5 thoughts on “Returning from the Weekend

  1. Looking good! I’ve been wondering, how are you managing this whole cell shaded look/art style you’ve got for the game? It is purely through texturing with lots of pure colours and gradients or is there something more complicated going on?

    • Hey Tom, thanks for the comment 🙂

      Most of the 3D renders you’ll see on our blog are straight from Blender. To achieve this style its all about how we fine tune the material, by reducing specular light and adding a vibrant block colour then changing the intensities. It’s finished off by a post processing black edge to give it that toon look that we are going for. Its a fairly simple procedure that looks great 🙂

      • Ah-ha! It was the post-processing black edge which threw me. So presumably whats going in game are actually 2d renders of your models affixed to planes?

      • Its a great tool to get a model to stand out, and really simple to apply and edit.

        Whats going into the game is fully rigged and animated 3D models. The materials in Blender are the only aspect of a model which wont be transferred however Unity has its own texture and material settings with which we have recreated the materials.

        Our programmer Sean is planning to create a demo video of some functionality of our game soon, in which you’ll see how a pet or environment will look as they move. So stay tuned 🙂

  2. Ah ha, I have just now, found the toon shaders. Now I understand this witchcraft! ^^ I look forward to seeing the Video : ).

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