Wow the mini game I have created is a bit hard, I messed around with the code for difficulty and all of a sudden a huge flock of birds come flying at the player. The birds, by the way are not the definitive object we will have in this mini game, it is simply a placeholder or it may be the permanent object we use. Anyway it’s pretty good, because the games difficulty is scaling. The thing is, I don’t just want an increasing amount of enemies, I want to have diverse enemies and environments, something that offers something new and challenging and a mini game that can be played in a number of ways. We want this mini game to not just be something to do on the side, but something you can enjoy in its own right.
Good news in the way of Malcolm’s sprite sheets. He’s managed to find a fast, more effective way that gets rid of the “shaky animation” issues we’ve been having with our pet. It means that animations are less stressful and easier to implement. The walking animation is getting implemented as I write this and its so exciting to have it come together.
Over the next few days, we will be working on the starting area and one of the mini games trying to get it up to scratch. So keep an eye on our progress over the next few days!