We regret to inform you that Sean our programmer and the rest of the team at Alpha Revolver Games have mutually agreed to part ways due to time constraints. However we want to assure you that Malcolm and I are still working on Monstrum. We may be changing the engine, which will result in the game being 2D. This will not affect game play as it is purely aesthetic. The only major difference is when the character walks around it will no longer be in 3D. This isn’t necessarily a bad thing and it might actually complement the cell shaded look we are aiming for with Monstrum. Another positive about the engine we are using, is that we know how to do some of the programming. It will take us longer, so if anyone does have any experience with Game Maker Studio then please contact us at firstname.lastname@example.org
We would like to take this moment to thank Sean and we wish him all the best in his future endeavors.
On a positive note, we have just employed the help of Susan who will be our Musician and SFX artist for Monstrum. Susan contacted us out of interest in the hopes of expanding her portfolio and sent us along some of her work. Malcolm and I were really impressed and went to meet with Susan to discuss our vision for the game. Susan was great, she was very professional and understood what we were looking for. Further proof came when she sent along a demo, that we had agreed she would make and we felt it fit our game perfectly. On behalf of Alpha Revolver Games I would like to welcome Susan!
Thank you for your support!