Alpha Revolver Games

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Shaky Shaky

We know we keep promising a video, but we are trying to get it as smooth as possible. It is still due out very soon and we are one step closer. We now have the rock pet and background added into the game, however that was not without its issues as we have some bugs we needed to fix. We also intended to have the fire pet in its own area but we had an issue with the sprites appearing like they glided or shaky.

We have managed to fix the majority of the issues which means they are suitable for the demonstration, but will be worked on way before the final release. We also have a placeholder image in for our map, whilst we plan to change it and make it more dynamic and sleek for now it will help us demonstrate what we are going for.

Malcolm has worked on the fire pet fixing or redoing the sprites which means its really easy for Alex to just place into the game along with the background.

We even have a demo of our music and SFX’s as well as Pet SFX’s all ready in the game. Once the fire pet is in, along with the background, we have the pets overall happiness fixed and scanned for bugs, which shouldn’t take long, we are ready to start our video demonstration.

We are excited and nervous to show this off, but please keep in mind that we lost all of our original code and changed to a different engine a couple of months ago. So what you will see in a programming sense is around 8 weeks worth of work. Still we are very proud of what we have done and we will make sure its as high quality, fun, re-playable as possible when it comes out.

Thanks for tuning in!

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Working on a pet

Malcolms working on our water pet which is making great progress. Hes been doing a great job tweaking other stuff getting ready for our video.

Alex has been working on the bugs of the main game and we are trying out a couple of ideas. Including one which is to do with our music.

Garry has made multiple tracks including a Main theme, and a musical theme for the Grass & Fire area, complete with background SFX. We are really excited to let you guys hear it along with our demonstration.

I’ve been working out all the various things we will be doing for the next couple of weeks. As well as making sure the design is up to scratch based on any changes we made or want to make.

I hope you enjoyed our update and you will see content very soon.



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A new team member has appeared

Hey Everyone!

We would like to formally introduce our Composer and SFX Designer Garry! Garry contacted us through twitter last week, complimented our game and expressed that he would be excited to work with us. We checked out Garrys’ old soundcloud stuff and immediately felt the same way. Whilst the music he composed was great it wasn’t what we wanted for Monstrum, but we knew we had to contact him to discuss the game and see if he could create a demo.

We met up with Garry. Garry informed us that his portfolio was out of date and allowed us to listen to more of his recent work. Malcolm, Garry and I got to know each other and  discussed Monstrum and music in general for around 3 hours which was enough for Garry to get an Idea of what we were looking for and we actually discussed an idea in relation to the music, which if it works, would be really great.

Garry sent us a quick demo and we loved it, we felt it complimented the game and the vision perfectly. I knew straight away which area it would be for and I listened to it multiple times to make sure. As a result we decided to offer Garry a contract which he accepted last night.

So we at Alpha Revolver Games would like to Welcome Garry and we are looking forward to a good working relationship and sharing his awesome music with the world. ¬†You can check his profile out on “The Team” tab.

Thanks for reading!


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Quick Update

Malcolm and I had a meeting last night with our programmer Alex to discuss to game and its direction and the upcoming video. We discussed a few needed tweaks to parts of the game and outlined our next steps. We may also have some good news to share either today or tomorrow so stay tuned. Right now we are working on the tweaks that are needed for this video to go live hopefully within the next week or so.

On another note, we are looking to reach a 100 twitter followers, please give us a follow and pass us on to your friends. You can reach our twitter here.

Hope you enjoyed the small update,