I went through all the fluff pet sprites. Whilst it looked decent before, if you looked at it properly you could notices shaking and different sizes of sprites. Well I went through them all and made them all exactly the same size and no signs of shaking! Next on the list is the fire sprites and applying the same treatment ready for our Friday target video.
Malcolm’s been working on the fixing up the fire area that I created to give it some more depth. A perspective of the fire area for the fire pet we have just now will be given to Alex to program into the game tonight. In the morning we will determine if the size of the fire pet is what we want and as a result it will determine what size I will be making all of the fire sprites tomorrow.
Garry sent us the fluff interaction SFX and that is now in the game. Garry has been doing great with the music and SFX demos he’s created. We can’t wait to hear and let you hear the final versions as the game progresses.
We had a meeting with Alex who is just clearing up the rest of the bugs in the game and giving some polish ready for our demo. It’s still a work in progress like all of our other works so it’s still plausible that you will see bugs, glitches and stuff that needs fixed.
Looking forward to let you guys know our progress tomorrow. Thanks for tuning in!