The mini games is doing great, Alex has come on well with the programming. We nearly have all enemies in, health points, scoring system. He has even implemented Malcolm’s Air Balloon into the mini game with the health synced up to the damage states. This has all been implemented into the prototype level.
The game now needs to be split up into levels with appropriate difficulty and the correct enemies at the correct points in the game. All the levels then need to be synced up to our map system which is essentially the player choosing which path or level they want to complete before proceeding.
Malcolm has been hard at work on the map for the mini game which we will reveal below. This map is without the additional user interface showing you the level nodes and paths you can take. Let us know what you think.
I have been preparing our PR package and doing some PR work today and making sure everything is up to scratch in a design sense. Tonight we will be having our weekly meeting to discuss the mini game moving forward.
Thanks for checking us out!