Today Malcolm began working on the pet select screen for choosing which pet you want to play in the mini game. It will give you information such as, which element it belongs to thus what ability it will have, its current affection (this is because if you force it to play games when any of its needs are low you will lose affection overtime, once its empty the pet will refuse to play anymore). Other information includes, its current top score.
Today I have been researching how to properly PR our game in relation to making review packages and how too approach reviewers. Also just general marketing advice for releasing our game.
We will be meeting Alex on Wednesday and begin arranging the testing and video demonstration.
Thanks for reading!