Alpha Revolver Games


New Pet and Learning Curves!

As I said in the last post, In an aid to learn some programming and to move this game along I have taken up the making of our 2nd Mini Game for Little Monsters’ Grand Adventure. The first day on it has been really tough as I have very little programming. The good thing is I have Alex as guidance and he will be going through everything I do to ensure a high quality mini game and polish any rough edges.

The central theme of this game is a collection of small mini games which has a working title of “Little Monsters’ Party Game”. The aim of the game is for the player to complete small tasks within the allotted time. The game is fast paced and switches between these tasks randomly and increases in difficulty. The theme of course focuses on the pets who are trying to beat you. You, the player have three lives and you each time you fail a task you lose one. The purpose of the game is to get the highest score you can.

In relation to the tasks, we will outline them in future, so keep your eyes peeled.

In other news, Malcolm has begun work on a new Water Pet, here is an early concept Malcolm has for us.

Water Swamp pet

We will be meeting with Alex tomorrow night and will have hopefully have his latest update in the morning. If it’s ready Malcolm and I will discuss the testing session and video creation. We really want it to be tested before we make a video as we don’t want our testers to know how it plays out before they play it.

Thanks for tuning in today and I hope you check us out again


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Needed Update

I know I have been saying it forever now but we are nearing showing off our mini game and starting the testing session.

I will begin trying to program the 2nd Mini Game. Which we will reveal what it is soon. It’s going to be an experience, but I want to aid this game forward any way I can. I will have Alex to call upon should I need help. This allows him to Jump on to the 3rd Mini Game & Phase 3. Then he can look over my programming meanwhile or after. I am still Leading Design, PR and assisting Malcolm so I will be balancing it in between the work I have to get done.

I apologize for not sharing much on the first Mini Game, as we wanted to make sure its bug free before we do, however every bug fix seems to lead to more. We are aiming for Monday or Tuesday this week.

Thanks for reading!