Alpha Revolver Games

New Pet and Learning Curves!

2 Comments

As I said in the last post, In an aid to learn some programming and to move this game along I have taken up the making of our 2nd Mini Game for Little Monsters’ Grand Adventure. The first day on it has been really tough as I have very little programming. The good thing is I have Alex as guidance and he will be going through everything I do to ensure a high quality mini game and polish any rough edges.

The central theme of this game is a collection of small mini games which has a working title of “Little Monsters’ Party Game”. The aim of the game is for the player to complete small tasks within the allotted time. The game is fast paced and switches between these tasks randomly and increases in difficulty. The theme of course focuses on the pets who are trying to beat you. You, the player have three lives and you each time you fail a task you lose one. The purpose of the game is to get the highest score you can.

In relation to the tasks, we will outline them in future, so keep your eyes peeled.

In other news, Malcolm has begun work on a new Water Pet, here is an early concept Malcolm has for us.

Water Swamp pet

We will be meeting with Alex tomorrow night and will have hopefully have his latest update in the morning. If it’s ready Malcolm and I will discuss the testing session and video creation. We really want it to be tested before we make a video as we don’t want our testers to know how it plays out before they play it.

Thanks for tuning in today and I hope you check us out again

Darius

Author: Alpha Revolver Games

Alpha Revolver Games is an Independent Gaming company from Scotland, UK which is currently in development of their first game Little Monsters' Grand Adventure.

2 thoughts on “New Pet and Learning Curves!

  1. … That is just awesome, I don’t know why but that latest pet just makes me happy, I get a jolly vibe from it despite its complete lack of face, which is pretty impressive really.

  2. Hay Tom, Thanks for the comment 🙂

    I like him a lot and have actually just finished animating his final version for the game. He does actually have a face now though, which i kept minimalistic, in a similar style to his buddies. I felt he needed one to show off his personality a bit better. A new post should be up tomorrow or the next day, you should let us know what you think of his final look!

    Malcolm
    Lead Artist

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