In our latest meeting we spent a good portion of the meeting talking about making sure people felt that what they did mattered. We spoke about how we could reward them for taking care of their pet and what should happen if they decide not to take care of their pets. Darius has already brought this up in his post so feel free to read his for the details.
My own programming work has reached a point where we could add in test values using temporary stats in the Air Balloon mini-game. Things like stinky pets will increase the spawn rate of enemies.
I have finished cleaning up the code for the Main game, all that is needed now is to keep adding in new pets as I get new art and tweaking things for each individual pet. The game is also ready for any items we decide to add.