Alpha Revolver Games


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Improving Improving Improving

Hey guys,

This week for me, was all about improvement of the base game and making the base game and mini games more connected. We feel this will bring better connection and context to the entire game.

Please note that coins are a currency within our game that is easy to earn whilst playing our game such as playing mini games, looking after the pets correctly and more.

We are having multiple food items you can get in game, which depending on the coin price will make it more high quality and worth while, this means we have more variety. If  you run out of coins, don’t worry, they are really easy to earn and you can always use the free food, but remember the quality is not so good.

Cleaning is another important one, we want ways in which you can upgrade your equipment so that the pet gets cleaner faster and stays like that for longer.

A thing that has always annoyed me was making sleep more important, so the changes we make there mean that if you don’t put your pet to sleep its going to cause issues, we are also looking at ways to expand it, however we don’t feel this is as necessary as the others and we don’t want to put anything in half assed for the sake of it. If it works great!

Whilst through testing the general feedback for our User Interface was positive in the sense that people understood it, we are planning on taking it a step further. We are playing around with the idea of more effectively presenting information to the player without changing to much of what is working now. Plus a general overall to make it that much more nicer looking.

Tying into the mini games, we plan to have how your pet feels in relation if you keep it fed, clean and energized. If you don’t you will experience slight debuffs to your minigame, which means you will enjoy the experience that you usually expect but things will be slightly harder, the same also applies if the pet is looked after well. Play to much of the same pet in a mini game, eventually its buffs will turn to debuffs, and you can continue to push it, but you could lose some affection.

As well as these plans I had a chance to see both Alex & Stevens progress, both are doing well and we believe that both will finish roughly at the same time. If not, we always have plenty of bug testing and polishing that could get started early.

Malcolm and I  have been discussing how the new changes affect the art and we have consulted each other on both art and design to ensure what we are doing is great but also economical.

We still have plenty of work to complete, but we are pushing as ever to get this game closer to the goal of finally finishing and releasing.

Thanks,

Darius


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Lights, Camera, Action!

Hey guys,

Quick update for you this week. As you may have noticed, I have not posted about the game for a little while now, and you may be wondering why that is. Long story short, I needed some time away from the project to sort out some personal matters; but fear not, I am still working on the third mini game, and I am confident that it will be fun and exciting, even if it will take a while to nail down the balance.

This week, I implemented some basic lighting features using surfaces, as well as some very basic traps that kill you when you walk on them; more variations to follow. the lighting even in its most fundamental form already adds a lot of atmosphere to the game, and the traps are a neat building blocks for other features in the game. Currently in the game we also have basic pickups which don’t do anything just yet, but you can pick them up!! you can also travel between the 3 zones which make up a level through teleportation pads currently.

So yeah, short and sweet this week. Probably gonna expand on the traps and pickups next week, maybe do some enemy ai; we shall see.

Stay tuned 🙂

Steven.


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Main game update

Alex here,

Since Darius was out for a period it gave me a chance to catch up on a few bugs and tweaks that needed work. I also managed to put in quite a few more dynamics. All of the biomes have something going on.

Work on the shop slowed down a bit. Most of it has been set up but Darius is the one coming up with what is going in them so production on that will start again soon.

The pets are all doing well. Daycare now sets all your pets to average and gets rid of poo over time.

I am currently having an incredibly annoying time programming some leaf dynamics. It is hard to get a leaf to seem to fall realistically with occasionally gusts that manage to keep them from up and moving.

That’s basically everything on my end of the programming. Steven should still be working on the third game. Hopefully we will get to see some game play soon.


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Coming back

Hey guys,

So I returned a few days ago and we have discussed what’s going to be happening moving forward, as our programmer Steven will now be undertaking a part time position within our Indie project as he now has a job. So whilst things are going to be a little slower than we like, we will still be working hard on the game to get it out as soon as possible, but not at the expense of reducing our vision or the quality of our game. We will however have to be as economical as possible.

This frees up time for Malcolm and I, and whilst we have plenty of time with this project, we also agreed to start the foundations on our next project together so its ready in prototype form when our game releases. Little Monsters’ will always be our top priority up to release and after in terms of insuring patches are made based on global feedback. We have every intention to continue supporting this game with content updates, as long as people enjoy the game.

Our Composer and SFX artist Garry is leaving after finishing up the remaining SFX for Monster Mayhem and all the music. However that means we need to find someone else to do the remaining SFX and potentially some trailer music. If that someone is you and you want to portfolio experience and percentage cut then please contact us at alpharevolvergames@hotmail.com

Moving forward we are on our final mini game, and working on the final version of the base game, so the end is in sight. We will be working towards our next game but only when we have free time and resources to do so.

Thanks for reading folks

Darius