Quick update for you this week. As you may have noticed, I have not posted about the game for a little while now, and you may be wondering why that is. Long story short, I needed some time away from the project to sort out some personal matters; but fear not, I am still working on the third mini game, and I am confident that it will be fun and exciting, even if it will take a while to nail down the balance.
This week, I implemented some basic lighting features using surfaces, as well as some very basic traps that kill you when you walk on them; more variations to follow. the lighting even in its most fundamental form already adds a lot of atmosphere to the game, and the traps are a neat building blocks for other features in the game. Currently in the game we also have basic pickups which don’t do anything just yet, but you can pick them up!! you can also travel between the 3 zones which make up a level through teleportation pads currently.
So yeah, short and sweet this week. Probably gonna expand on the traps and pickups next week, maybe do some enemy ai; we shall see.
Stay tuned 🙂