For a while we really have wanted to put cards into the game, cards would be something players could earn and buy with coins and be something the players collected. The cards would give the player some insight to some of the lore about each of the pets, areas and objects in Little Monsters Grand Adventure.
I started writing up a design document which we will discuss when the rest of the changes we are making are complete and tested.
Meanwhile I am overseeing the work Alex is completing working closely with himself & Malcolm to ensure the changes to the base game and the shop is coming about smoothly.
I have also been working alongside Steven, discussing the progress of the prototype, which is making good progress despite Steven being part time. We hope to get AI in soon and traps that actually have effects rather than just something that can kill you that you need to disarm, things like tar to slow you down, or sensor beams.
Moving forward, we will be having a discussion tomorrow in regards to what needs completed or fixed and work to ensure its finished as soon as we can to the highest quality possible.