Alpha Revolver Games


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SPU 3

Alex here,

First up, we are still looking for more testers in case you didn’t notice the other posts. The air balloon mini-game’s file is here.

This file is a step behind the current version. The current version has some of the visuals modified for debugging because I made a significant but non-visible change and Darius did not want you guys having to deal with any confusion the debugging information might cause.

The big change I made is basically how the levels are handled. early on in the project I was  not really sure how different the levels would be and what capabilities would be needed. So, every level had it’s own object button and its own room. Since the game is basically done I have had the luxury of being able to change all that. We have one level button and one level room and have a few arrays to handle all of the specific level information. So, we went from having 21 rooms and objects down to having 1 room and 1 object. It helps shrink the file size down just a bit.

Darius is not sure if the  stink effect is immediately clear. Give us some feedback if your not sure what it does. I feel that sitting down for one game you may notice the difficulty change but not know the cause or how significant it is simply because there is a lot of information. Once you are familiar with the game though I feel there is an incredibly large contrast between playing a normal game and playing a game with a stinky pet or any of the other negative effects for that matter.

This week is more dynamics and hopefully getting more information on what we are adding to the shop.


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Designer Update

This week we will be going over the tests and discussing the feedback we have had so far. We still need plenty more so please check out the two posts below this one to find out how to test either Air Balloon Game or Monster Mayhem, If you can try both then great! We need as many testers as possible.

This week I plan to work alongside Malcolm on the in game store. This is where the players can spend the coins they earned through playing on new pets, backgrounds and items. Coins will be easy to earn in game, simply by playing.

Tonight we will be having a team meeting to discuss our shop ideas and proceed to put them into action over the next couple of days. Some dynamics still need completed but we have the majority of them done already.

Malcolm and I will also hold a meeting with Steven allowing us to discuss the third mini game and its progress, which recently had basic AI implemented.

Thanks for tuning in folks,

Darius


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Monster Helpers Wanted!!!

Hi there guys,

Maybe you didn’t know this, but defending your air balloon from countless nasties is pretty hard going. As a result, our beloved little monsters decided to go on vacation to relax and cool off. However, in true Grand Adventure style, they’ve managed to get themselves in a variety of sticky situations which they need help to get out of: that’s where you come in.

Were looking for as many keen eyed, fast fingered Monster Helpers as we can get to aid these little guys in their adventures; if that sounds like you, then get ready for some serious Monster Mayhem (exe, ~108mb)

Running The Game

Firstly, please note that Windows may bring up a warning, this is because it’s an Executable file, which have the potential to make changes to, and harm, your computer: ours won’t, we promise: to run the game, just click “show” and then “run anyway

Monster Mayhem is one of three mini-games that we plan to release with the main game. While we call it a mini-game, it is similar to other full length games of its type, and boasts 14 hand crafted levels each with their own mechanics and win conditions: all 14 of them will be available for the purposes of this test.

Documenting Bugs

Now, please keep in mind that the game is in Beta, and you may experience some bugs. If you do then i’ll be sad, but it means we get to iron those out before release, and that’s what we want: I love ironing! If you come across a bug or error, try to give us as much information about it as you can, including:

  • A screenshot of the Bug/Error Message
  • What was happening in the game at the time:
    • what level was it,
    • how much time was left,
    • what were you doing, etc.
  • Did this bug happen multiple times, or just once:
    • if you get a bug, try to get it again: if we know what causes it, then we know how to stop it.
  • If the bug did not result in a crash, what effect did it have on the gameplay?

Email those over to alpharevolvergames@hotmail.com with “Monster Mayhem – New Bug” in the subject line: we’ll be waiting with some industrial bug spray, ready for war!!

Feedback

Now, it’s not all doom and gloom; we would also love to hear about your experience playing Monster Mayhem in general. It can be as brief or specific as you like, and you can send it over to

alpharrevolvergames@hotmail.com with “Monster Mayhem – Tester Feedback” in the subject line:

If you’d like to give us some feedback, but don’t know what to say, don’t sweat it. We’ve got you covered. Below are just a few examples of the type of feedback we’re looking for, however this is by no means an exhaustive list: if you’ve got anything else you’d like to tell us, we want to hear that too!

  • Did you have fun?
  • What were your favourite/least favourite levels and why? 
  • How easy or difficult was the game to play overall:
    • Did you know what to do without reading the text, or did you need to read it?
    • Were there any levels which you thought were too difficult? If so:
      • Which pet did it feature?
      • What level was it in the game (it’ll tell you in the score screen)
  • Did you like the visual style of the game?
  • Did you like the music and sound effects in the game?
  • Would you recommend this game to a friend?

Also, just so that we can get an idea of who’s playing our game, we would appreciate it if you told us your age and gender, as well as how experienced you are playing games. This is by no means required, and if you don’t wish to give us that information thats your right, and we appreciate your feedback all the same!

A Few Other Important Things

  • Please remember this is beta, so things can change, feedback is of course a big factor to changes in the game.
  • Even though it’s currently set up for PC, its intended for smartphones and tablets. The game will be touch based.
  • Please don’t share this on other websites, unless its to promote our post rather than our game. This way people can read over our guidelines.
  • If you come across a bug or complete it but want to try again you can press “R” to restart it rather than reopening it.
  • Our target audience is broad, but it will be suitable for children whilst keeping adults in mind.

I’d like to thank all of you who have tested the Air Balloon mini game, as well as everyone who will test this one. Your feedback is really important to us, and we appreciate you taking the time to play our game.

Thanks again,

Alpha Revolver Games.


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Testers needed! Air Balloon Game

Hey guys,

As Alex said below, we are currently looking for testers for our Air Balloon Game. To make things a little easier and because we have a new version I thought I’d link the download file directly here. Windows may bring up a warning, this is because its a Game Maker executable. If you wish to try it out you must click “show” and then “run anyway

Little Monsters’ Grand Adventure is a pet simulation game. The Air Balloon is a mini-game that will be a part of our main game. While we call it a mini-game it is similar to other full length games of its type. The difference being that stats and things you do outside of this mini-game can influence this games difficulty.

Now with the Air Balloon Game, please keep in mind that its in Beta, and you may experience some bugs. If you do then great, it means we get to iron those out before release. If you come across a bug or error, even if you are unsure let us know. The things we are looking for when you find bugs include

  • Screenshot of the bug (if possible) or even the error code if you got one.
  • What you where doing when you got the bug, and even your opinion on why you think it happened
  • Did you manage to recreate the bug
  • What did the bug actually do

You can email your bugs to alpharrevolvergames@hotmail.com we appreciate it!

A few important points to note

  • Please remember this is beta, so things can change, feedback is of course a big factor to changes in the game.
  • Even though it’s currently set up for PC, its intended for smartphones and tablets. The game will be touch based.
  • Please don’t share this on other websites, unless its to promote our post rather than our game. This way people can read over our guidelines.
  • A part of this game in particular is affected on how well you look after your pets in the base game. As the games are not joined together yet the best way to replicate this was to give different pets debuffs. We recommend that you play the game with the Dragon Pet first. However the debuffs are important make sure to try that out too! The debuff’s are caused by the pet being hungry, unclean or tired.
  • If you come across a bug or complete it but want to try again you can press “R” to restart it rather than reopening it.
  • Our target audience is broad, but it will be suitable for children whilst keeping adults in mind.

The kind of feedback we are looking for includes but not limited to

  • What did you like, what did you dislike
  • How can we improve
  • Did you know what to do, was the interface understandable?
  • What your opinion is on music, art and gameplay?
  • The game is intended to be replayable do you feel like you could play this again?

Please feel free to post your feedback here via a comment, or if you would prefer to email us alpharevolvergames@hotmail.com

Thank you so much for your assistance.

Darius

P.S We are aware of a bug that stops the blacking out animation when the pet is tired after the first time its shown.


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SPU 2

Alex here with another quick update.

I am basically done and all caught up with everything on my end. We recently put up a demo on the GameMaker forum. We would love feed back on it. It may be a bit troublesome to make an account for those forums so just drop a comment on this post. Comments on the art, bugs, and interactions with general game play are all appreciated.

I am currently coding in what we call dynamics. The dynamics are basically the animated portions of the backgrounds. They are little additions to improve the games experience even further.

Malcolm’s been on a break for a bit so things have slowed down on the art end. We are nearing the end point though. As stated in the first paragraph we got demo’s going up. So, it’s mostly cleaning up and improving on little things that is left to do.