This week both myself and Malcolm were extremely busy with personal stuff. However it did give Alex plenty of time to work on some base game stuff he wanted to sort out. We have a new version which is separate from our other versions. Our other versions have sped up stat drops and a fast day and night cycle for the purpose of testing. This version slows that all down allowing us to test how long day and night cycles should be and how fast the stats should decrease in a way that’s fun for the player but encourages them to still look after their pets.
Steve will have some time off work next week, so expect some updates about our third mini game. At the start of next week I plan to work closely with Malcolm & Alex on the shop and base game work. As well as with Steven on the third mini game.
For now we will be testing the alternative version in order to figure out the timelines for the game, we do expect these will change all the way up to game release. We will eventually put the base game to public testing, when we have joined up all the games together.