We took a couple of weeks off over the Xmas & New Year period to spend some much needed time with friends and family. Now we have returned to form as Steven has mentioned below.
Much of the document we have been working on is near finished and I am working on formatting and checking over content. Once this has finished, we will all collectively look over the document and it will be complete. Should any changes arise we will consult the document and one another to see how the change affects the rest of the game and what the advantages and disadvantage are of such things.
The treasure game is getting worked on just now by both Steven in a programming sense & Malcolm in an artist sense, but both are pitching in with design thoughts. We have some more content to add before we would like to do a video demonstration of our game like we did with the Air Balloon & Monster Mayhem, and then as the game becomes more stable and has more art assets and features we will begin rolling out tests.
Meanwhile we will all be testing the functionality of the base game to make balance changes to stat’s and continue working on some small shop tweaks. Once the shop is complete we will move on to the card system and then the player profile.
We will go over the Base Game and look at ways we can improve the UI, the functionality and most importantly how fun and interesting it is for the player. We still have some dynamics to add to the areas as well.
Once this is complete we will test the game, tweak or change the game based on feedback and then test again. We will repeat this process to we have a fun and high quality product that people understand. We will then begin to link the base game and mini games up, add save functionality and then again keep testing and tweaking.
Once we are happy we will begin to port it over to iOS & Android, test again and then release.
We are still needing to find an SFX artist who would be willing to do a couple of short tracks. If you or anyone you know would be interested please email firstname.lastname@example.org